City: Kad Whet-vyairä

Kad Whet-vyairä

Kad Whet-vyairä
Example Gnoll architecture.
StateKaigi
ProvenceGhotimunrī̄k Principality
RegionQovuzeta Forest
Founded1150
Community LeaderLord Brilelê
Area24 km2 (9 mi2)
Average Yearly Temp-5°C (23°F)
Average Elevation2836 m (9304 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population5831
Population Density242 people per km2 (647 people per mi2)
Town AuraMysticism
Naming
Native nameKad Whet-vyairä
Pronunciation/whet/ /vjaˈʤrɑ/
Direct Translation[usual] [cigarette]
Translation[Not Yet Translated]

Kad Whet-vyairä (/whet/ /vjaˈʤrɑ/ [usual] [cigarette]) is a temperate City located in the Ghotimunrī̄k Principality of the Kaigi.

The name Kad Whet-vyairä is derived from the Goblin language, as Kad Whet-vyairä was founded by Tselêm, who was culturaly Gnoll.

Climate

Kad Whet-vyairä has a yearly average temperature of -5°C (23°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a freezing -30°C (-22°F). Kad Whet-vyairä receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Whet-vyairä covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2836 m (9304 ft) above sea level.

Overview

Kad Whet-vyairä was founded durring the early 13th century in winter of the year 1150, by Tselêm. The establishment of Kad Whet-vyairä suffered from many setbacks, delays, and obsticles, most notably a group of Kad Whet-vyairä which required millitary assistance exterminate before the community could finish being built.

Kad Whet-vyairä was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kad Whet-vyairä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Whet-vyairä is buildings are speckled and packed arround spacious flagstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Kad Whet-vyairä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Kad Whet-vyairä suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Kad Whet-vyairä long.

Civic Infrastructure

Kad Whet-vyairä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Whet-vyairä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Whet-vyairä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Whet-vyairä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Whet-vyairä's parks.

Kad Whet-vyairä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Whet-vyairä.

Kad Whet-vyairä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Whet-vyairä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Whet-vyairä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Whet-vyairä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Whet-vyairä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Whet-vyairä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Whet-vyairä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Whet-vyairä's public wards, blessings, and other arcane systems.

Kad Whet-vyairä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kad Whet-vyairä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Whet-vyairä's natural decorations nor waterways.

Kad Whet-vyairä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Whet-vyairä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Whet-vyairä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Whet-vyairä's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Kad Whet-vyairä every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Thorn Dog, Royal near Kad Whet-vyairä are known to be more aggressive than normal.

Kad Whet-vyairä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Invocation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 18
  • Farm Laborer: 30
  • Hunters: 21
  • Milk Maids: 16
  • Ranchers: 7
  • Ranch Hands: 16
  • Shepherds: 14
    • Farmland: 23557 m2
    • Cattle and Similar Creatures: 1457
    • Poultry: 17493
    • Swine: 1166
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 583

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 12
  • Candlemakers: 20
  • Carpenters: 16
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 37
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 43
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 16
  • Entrepreneurs: 6
  • Fine Clothiers: 14
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 24
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 29
  • Barbers: 25
  • Coachmen: 8
  • Cooks: 21
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 19
  • Healers: 15
  • Housekeepers: 16
  • Housemaids: 32
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 20
  • Nursery Maids: 11
  • Pastrycooks: 19
  • Restaurateur: 27
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 13
  • Miners: 12
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 20
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 12
  • Dentists: 6
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 14
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 64
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 12
  • Priests: 23
  • Rangers: 7
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 21

Cottage Industries

  • Brewers: 15
  • Comfort Services: 20
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 19
  • Needleworkers: 18
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 29
  • Spinners: 15
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 17
  • Writers: 23

Produce Industries

  • Butter Churners: 21
  • Canners: 17
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 12

2133 of Kad Whet-vyairä's population work within a Foundational Occupation.

3524 of Kad Whet-vyairä's population do not work in a formal occupation, but do contribute to the local economy. 174 (3%) are noncontributers.

Points of Interest

Kad Whet-vyairä has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Due to a magical anomaly, Kad Whet-vyairä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a cape of Illusion, an a cape imbued with potent amounts of Illusion energies was created near Kad Vept-trimu by in time immemorial, reportedly some time during the early 2nd century.

History